Subject: Re: [libssh2] userauth_keyboard_interactive problem

Re: [libssh2] userauth_keyboard_interactive problem

From: Paul Thomas <thomaspu_at_gmail.com>
Date: Sat, 15 Dec 2007 17:57:20 -0500

Dan,

I'm completely lost as to how I could "store an array of functors for
objects using libssh2". Is this some undocumented part of the library?
Would I somehow tell the library about my object's address?

I'd appreciate any advice,
Paul

On Dec 15, 2007 2:21 AM, Dan Fandrich <dan_at_coneharvesters.com> wrote:
> On Fri, Dec 14, 2007 at 11:51:47PM -0500, Paul Thomas wrote:
> > For instance, let's say we have two threads that contain a C++ class
> > that have the libssh2 library wrapped up. Because of the C callback
> > function that's rquired, the C++ class must hold a static function
> > that has the password. Since static functions can only access static
> > data, the password must be stored in a static variable. Remember,
> > static variables only have one instance among multiple instances of
> > the same class. So those two threads will each change the static
> > password variable and if the first thread changes it, the 2nd thread
> > changes it and then the 1st thread tries to login, the 1st thread now
> > tries to login with the 2nd thread's password. So if I use C++ then
> > there's no way that I can use the libssh2 library with keyboard
> > interactive authentication with threads.
>
> You could store an array of functors for objects using libssh2 in
> a static variable, then choose one of those from your static callback
> function based on the libssh2 session ID that's passed in to the callback.
>
> >>> Dan
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Received on 2007-12-15